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Sunday, 13 January 2019

Introducing Scratch 3.0

Software Training   January 13, 2019

The Lifelong Kindergarten group at the MIT Media Lab has launched Scratch 3.0, a new version of the creative coding platform for kids. The latest updates include:
• extensions for LEGO robotics, Makey Makey, micro:bit, Google Translate, and Amazon Text-to-Speech;
• an ideas section with new video tutorials and inspiration for activities;
• full coding curricula from Raspberry Pi Code Club, Google CS First, and the ScratchEd Creative Computing Curriculum Guide;
• new characters, sounds, and backgrounds, and improved paint and sound editing tools; and
• compatibility on all current browsers and a wide variety of touch devices like tablets, as well as an offline version.

Over the past decade, 35 million kids in over 150 countries around the world have used Scratch to create their own animations, games, and other interactive projects while learning the basics of coding. Scratch is used in schools, libraries, and homes across the globe, giving parents and educators the tools to build coding literacy while helping kids gain confidence with new technologies in a fun, creative environment.

“As kids create and share projects with Scratch, they learn to think creatively, reason systematically, and work collaboratively — essential skills for everyone in today’s society,” says Mitchel Resnick, the LEGO Papert Professor of Learning Research at the MIT Media Lab and director of the Lifelong Kindergarten group, where Scratch was created.


Scratch is founded on the constructionist learning theory developed by Seymour Papert, one of the Media Lab’s founding faculty members. Resnick, a protégé and longtime thought partner of Papert’s, brings those constructionist tenets into every aspect of the Lifelong Kindergarten group’s work. Resnick has distilled his vision of creative learning into his principles of Projects, Passion, Peers, and Play — a credo that also serves as a mission statement for Scratch.

The Scratch coding tools are integrated into a vibrant online community — a global online forum and playground where kids can collaborate on projects, offer comments and feedback, and find like-minded peers with whom to create and play. With 3.0, the Scratch team of developers, moderators, and designers has gone all in on the community’s capabilities and potential, drawing on experiences from Scratchers who have shared their personal stories of making friends, discovering passions, and finding a sense of belonging.

The new version optimizes the platform’s collaborative and interactive suite of tools; for example, new language translation blocks allow for greater cross-cultural connections.

“Scratch 3.0 expands how, what, and where kids can create with code,” says Resnick. “We can’t wait to see what kids create with Scratch 3.0.”

Wednesday, 21 November 2018

One of the Fathers of AI Is Worried About Its Future

Machine-Learning   November 21, 2018





Yoshua Bengio wants to stop talk of an AI arms race and make the technology more accessible to the developing world.

Yoshua Bengio is a grandmaster of modern artificial intelligence.

Alongside Geoff Hinton and Yan LeCun, Bengio is famous for championing a technique known as deep learning that in recent years has gone from an academic curiosity to one of the most powerful technologies on the planet.

Deep learning involves feeding data to large, crudely-simulated neural networks, and it has proven incredibly powerful and effective for all sorts of practical tasks, from voice recognition and image classification to controlling self-driving cars and automating business decisions.

Bengio has resisted the lure of any big tech company. While Hinton and LeCun joined Google and Facebook respectively, he remains a full-time professor at the University of Montreal. (He did, however, cofound Element AI in 2016, a company that built a very successful business helping big companies explore the commercial applications of AI research.)

Bengio met with MIT Technology Review’s senior editor for AI, Will Knight, at an MIT event recently.

What do you make of the idea that there’s an AI race between different countries?

I don’t like it. I don’t think it’s the right way to do it.

We could collectively participate in a race, but as a scientist and somebody who wants to think about the common good, I think we’re better off thinking about how to both build smarter machines and make sure AI is used for the wellbeing of as many people as possible.

Are there ways to foster more collaboration between countries?

We could make it easier for people from developing countries to come to here. It is a big problem right now. In Europe or the US or Canada it is very difficult for an African researcher to get a visa. It’s a lottery, and very often they will use any excuse to refuse access. This is totally unfair. It is already hard for them to do research with little resources, but in addition if they can’t have access to the community, I think that’s really unfair. As a way to counter some of that, we are going to have the ICLR conference [a major AI conference] in 2020 in Africa.

Inclusivity has to be more than a word we say to look good. The potential for AI to be useful in the developing world is even greater. They need to improve technology even more than we do, and they have different needs.

Are you worried about just a few AI companies, in the West and perhaps China, dominating the field of AI?

Yes, it’s another reason why we need to have more democracy in AI research. It’s that AI research by itself will tend to lead to concentrations of power, money, and researchers. The best students want to go to the best companies. They have much more money, they have much more data. And this is not healthy. Even in a democracy, it’s dangerous to have too much power concentrated in a few hands.

There has been a lot of controversy over military uses of AI. Where do you stand on that?

I stand very firmly against.

Even non-lethal uses of AI?

Well, I don’t want to prevent that. I think we need to make it immoral to have killer robots. We need to change the culture, and that includes changing laws and treaties. That can go a long way.

Of course, you’ll never completely prevent it, and people say, “some rogue country will develop these things.” My answer is that one, we want to make them feel guilty for doing it, and two, there’s nothing to stop us from building defensive technology. There’s a big difference between defensive weapons that will kill off drones, and offensive weapons that are targeting humans. Both can use AI.

Shouldn’t AI experts work with the military to ensure this happens?

If they had the right moral values, fine. But I don’t completely trust military organizations because they tend to put duty before morality. I wish it was different.

What are you most excited about in terms of new AI research?

I think we need to consider the hard challenges of AI and not be satisfied with short-term, incremental advances. I’m not saying I want to forget deep learning. On the contrary, I want to build on it. But we need to be able to extend it to do things like reasoning, learning causality, and exploring the world in order to learn and acquire information.

If we really want to approach human-level AI, it’s another ballgame. We need long-term investments and I think academia is the best place to carry that torch.

You mention causality — in other words grasping not just patterns in data by why something happens. Why is that important, and why is it so hard?

If you have a good causal model of the world you are dealing with, you can generalize even in unfamiliar situations. That’s crucial. We humans are able to project ourselves into situations that are very different from our day-to-day experience. Machines are not, because they don’t have these causal models.

We can hand-craft them but that’s not enough. We need machines that can discover causal models. To some extend it’s never going to be perfect. We don’t have a perfect causal model of the reality, that’s why we make a lot of mistakes. But we are much better off at doing this than other animals.

Right now, we don’t really have good algorithms for this, but I think if enough people work at it and consider it important, we will make advances.

Source: MIT Technology Review

Saturday, 3 November 2018

Computer model could improve human-machine interaction, provide insight into how children learn language.

Robotics   November 03, 2018
Machines that learn language more like kids do 

Children learn language by observing their environment, listening to the people around them, and connecting the dots between what they see and hear. Among other things, this helps children establish their language’s word order, such as where subjects and verbs fall in a sentence.

In computing, learning the language is the task of syntactic and semantic parsers. These systems are trained on sentences annotated by humans that describe the structure and meaning behind words. Parsers are becoming increasingly important for web searches, natural-language database querying, and voice-recognition systems such as Alexa and Siri. Soon, they may also be used for home robotics.

But gathering the annotation data can be time-consuming and difficult for less common languages. Additionally, humans don’t always agree on the annotations, and the annotations themselves may not accurately reflect how people naturally speak.

In a paper being presented at this week’s Empirical Methods in Natural Language Processing conference, MIT researchers describe a parser that learns through observation to more closely mimic a child’s language-acquisition process, which could greatly extend the parser’s capabilities. To learn the structure of language, the parser observes captioned videos, with no other information, and associates the words with recorded objects and actions. Given a new sentence, the parser can then use what it’s learned about the structure of the language to accurately predict a sentence’s meaning, without the video.

This “weakly supervised” approach — meaning it requires limited training data — mimics how children can observe the world around them and learn the language, without anyone providing direct context. The approach could expand the types of data and reduce the effort needed for training parsers, according to the researchers. A few directly annotated sentences, for instance, could be combined with many captioned videos, which are easier to come by, to improve performance.

In the future, the parser could be used to improve natural interaction between humans and personal robots. A robot equipped with the parser, for instance, could constantly observe its environment to reinforce its understanding of spoken commands, including when the spoken sentences aren’t fully grammatical or clear. “People talk to each other in partial sentences, run-on thoughts, and jumbled language. You want a robot in your home that will adapt to their particular way of speaking … and still figure out what they mean,” says co-author Andrei Barbu, a researcher in the Computer Science and Artificial Intelligence Laboratory (CSAIL) and the Center for Brains, Minds, and Machines (CBMM) within MIT’s McGovern Institute.

The parser could also help researchers better understand how young children learn the language. “A child has access to redundant, complementary information from different modalities, including hearing parents and siblings talk about the world, as well as tactile information and visual information, [which help him or her] to understand the world,” says co-author Boris Katz, a principal research scientist and head of the InfoLab Group at CSAIL. “It’s an amazing puzzle, to process all this simultaneous sensory input. This work is part of a bigger piece to understand how this kind of learning happens in the world.”

Co-authors on the paper are: first author Candace Ross, a graduate student in the Department of Electrical Engineering and Computer Science and CSAIL, and a researcher in CBMM; Yevgeni Berzak PhD ’17, a postdoc in the Computational Psycholinguistics Group in the Department of Brain and Cognitive Sciences; and CSAIL graduate student Battushig Myanganbayar.

Visual Learner
For their work, the researchers combined a semantic parser with a computer-vision component trained in the object, human, and activity recognition in video. Semantic parsers are generally trained on sentences annotated with code that ascribes meaning to each word and the relationships between the words. Some have been trained on still images or computer simulations.

The new parser is the first to be trained using video, Ross says. In part, videos are more useful in reducing ambiguity. If the parser is unsure about, say, an action or object in a sentence, it can reference the video to clear things up. “There are temporal components — objects interacting with each other and with people — and high-level properties you wouldn’t see in a still image or just in language,” Ross says.

The researchers compiled a dataset of about 400 videos depicting people carrying out a number of actions, including picking up an object or putting it down and walking toward an object. Participants on the crowdsourcing platform Mechanical Turk then provided 1,200 captions for those videos. They set aside 840 video-caption examples for training and tuning and used 360 for testing. One advantage of using vision-based parsing is “you don’t need nearly as much data — although if you had [the data], you could scale up to huge datasets,” Barbu says.

In training, the researchers gave the parser the objective of determining whether a sentence accurately describes a given video. They fed the parser a video and matching caption. The parser extracts possible meanings of the caption as logical-mathematical expressions. The sentence, “The woman is picking up an apple,” for instance, may be expressed as: λxy.woman x, pick_up x y, apple y.

Those expressions and the video are inputted to the computer-vision algorithm, called “Sentence Tracker,” developed by Barbu and other researchers. The algorithm looks at each video frame to track how objects and people transform over time, to determine if actions are playing out as described. In this way, it determines if the meaning is possibly true of the video.

Connecting the dots
The expression with the most closely matching representations for objects, humans, and actions become the most likely meaning of the caption. The expression, initially, may refer to many different objects and actions in the video, but the set of possible meanings serves as a training signal that helps the parser continuously winnow down possibilities. “By assuming that all of the sentences must follow the same rules, that they all come from the same language, and seeing many captioned videos, you can narrow down the meanings further,” Barbu says.

In short, the parser learns through passive observation: To determine if a caption is true of a video, the parser by necessity must identify the highest probability meaning of the caption. “The only way to figure out if the sentence is true of a video [is] to go through this intermediate step of, ‘What does the sentence mean?’ Otherwise, you have no idea how to connect the two,” Barbu explains. “We don’t give the system the meaning for the sentence. We say, ‘There’s a sentence and a video. The sentence has to be true of the video. Figure out some intermediate representation that makes it true of the video.’”

The training produces a syntactic and semantic grammar for the words it’s learned. Given a new sentence, the parser no longer requires videos but leverages its grammar and lexicon to determine sentence structure and meaning.

Ultimately, this process is learning “as if you’re a kid,” Barbu says. “You see the world around you and hear people speaking to learn the meaning. One day, I can give you a sentence and ask what it means and, even without a visual, you know the meaning.”

“This research is exactly the right direction for natural language processing,” says Stefanie Tellex, a professor of computer science at Brown University who focuses on helping robots use natural language to communicate with humans. “To interpret grounded language, we need semantic representations, but it is not practicable to make it available at training time. Instead, this work captures representations of a compositional structure using context from captioned videos. This is the paper I have been waiting for!”

In future work, the researchers are interested in modelling interactions, not just passive observations. “Children interact with the environment as they’re learning. Our idea is to have a model that would also use perception to learn,” Ross says.

This work was supported, in part, by the CBMM, the National Science Foundation, a Ford Foundation Graduate Research Fellowship, the Toyota Research Institute, and the MIT-IBM Brain-Inspired Multimedia Comprehension project.

This article was originally published in MIT news.

Saturday, 27 October 2018

Driverless cars: Who should die in a crash?

Featured News   October 27, 2018
A driverless car
If forced to choose, who should a self-driving car kill in an unavoidable crash?
Should the passengers in the vehicle be sacrificed to save pedestrians? Or should a pedestrian be killed to save a family of four in the vehicle?
To get closer to an answer - if that were ever possible - researchers from the MIT Media Lab have analysed more than 40 million responses to an experiment they launched in 2014.
Their Moral Machine has revealed how attitudes differ across the world.

How did the experiment work?

Weighing up whom a self-driving car should kill is a modern twist on an old ethical dilemma known as the trolley problem.
The idea was explored in an episode of the NBC series The Good Place, in which ethics professor Chidi is put in control of a runaway tram.
If he takes no action, the tram will run over five engineers working on the tracks ahead.
If he diverts the tram on to a different track he will save the five engineers, but the tram will hit one other engineer who would otherwise have survived.
The Moral Machine presented several variations of this dilemma involving a self-driving car.


People were presented with several scenarios. Should a self-driving car sacrifice its passengers or swerve to hit:
  • a successful business person?
  • a known criminal?
  • a group of elderly people?
  • a herd of cows?
  • pedestrians who were crossing the road when they were told to wait?
Four years after launching the experiment, the researchers have published an analysis of the data in Nature magazine.

What did they find?

The results from 40 million decisions suggested people preferred to save humans rather than animals, spare as many lives as possible, and tended to save young over elderly people.
There were also smaller trends of saving females over males, saving those of higher status over poorer people, and saving pedestrians rather than passengers.
About 490,000 people also completed a demographic survey including their age, gender and religious views. The researchers said these qualities did not have a "sizeable impact" on the decisions people made.
The researchers did find some cultural differences in the decisions people made. People in France were most likely to weigh up the number of people who would be killed, while those in Japan placed the least emphasis on this.
The researchers acknowledge that their online game was not a controlled study and that it "could not do justice to all of the complexity of autonomous vehicle dilemmas".
However, they hope the Moral Machine will spark a "global conversation" about the moral decisions self-driving vehicles will have to make.
"Never in the history of humanity have we allowed a machine to autonomously decide who should live and who should die, in a fraction of a second, without real-time supervision. We are going to cross that bridge any time now," the team said in its analysis.
"Before we allow our cars to make ethical decisions, we need to have a global conversation to express our preferences to the companies that will design moral algorithms, and to the policymakers that will regulate them."

Wednesday, 3 October 2018

​2018 Nobel Physics Prize for Pioneering Laser Work

Inventive Inventions   October 03, 2018


Illustration showing, from left, Arthur Ashkin, Gérard Mourou, Donna Strickland, winners of the 2018 Nobel Prize in Physics.



The 2018 Nobel Prize in Physics honours “groundbreaking inventions in the field of laser physics” on opposite ends of the time and intensity scale. Gérard Mourou of France and Donna Strickland of Canada invented a technique called chirped-pulse amplification that generates extremely short laser pulses that reach extremely high intensity. Arthur Ashkin of the United States invented “optical tweezers,” which use low-power laser beams to manipulate tiny objects such as living cells.

Strickland, 59, is the first woman to receive a physics Nobel since Maria Goeppert-Mayer in 1963. She is a professor at the University of Waterloo in Canada whose group studies ultrafast lasers. Ashkin, an IEEE Life Fellow, is 96, making him the oldest person ever to win a Nobel Prize. Though retired from Bell Labs, he remains active in research. Mourou, 74, and also an IEEE Life Fellow, is at the Ecole Polytechnique in Paris. He has been a driving force behind the Extreme Light Infrastructure, which is building three large laser facilities based on chirped-pulse amplification.

Pulsed lasers can concentrate light onto a small area for a short time to produce very high intensities, used for applications including laser machining and research on the properties of matter under extreme conditions. Peak intensities increased rapidly for several years after Theodore Maiman demonstrated the first laser in 1960. But they plateaued for more than a decade after 1970 because amplifying light past a certain point damaged the solid, limiting possible power. Working at the University of Rochester in 1985, Strickland and Mourou invented chirped-pulse amplification to get around that limit.

Their idea, inspired by radar, was to spread the range of wavelengths present in a short pulse across a longer interval in time before amplifying it. To do that, they passed the input pulse through a pair of diffraction gratings arranged so that different wavelengths followed paths of different lengths, thus spreading the wavelengths in time so the pulse “chirped,” changing colour over time. That increased the pulse duration but spread out the energy in the pulse over time, so much less power was present at any one time. The pulse then could be amplified to below the damage level, which depended on instantaneous power, but the total energy over the extended pulse would be higher than could be produced by amplifying the original short pulse.

Illustration describing chirped pulse amplification

The stretched and amplified pulse could subsequently be compressed by passing it through the second pair of diffraction gratings arranged to shorten the pulse duration. The result: peak power that would have been impossible to produce otherwise. Strickland and Mourou discovered that stretching the pulse length by orders of magnitude could increase the peak focused intensity by orders of magnitude.
The technique became the basis of Strickland's doctoral dissertation and soon was put to use generating even shorter and more intense laser pulses. Early chirped-pulse amplification allowed tabletop lasers to produce terawatt pulses. The Lawrence Livermore National Laboratory spent a decade building a petawatt (1015 watt) laser, completed in 1999. The Extreme Light Infrastructure, spearheaded by Mourou and funded by the European Union, will include a 10-petawatt laser in Prague that is expected to produce power levels reaching 1023 watts per square centimetre. Pulse lengths can also be reduced into the attosecond (10-18 second) region. Many applications are in research, but lasers producing ultrashort, ultra-intense bursts are also being used in industry and in healthcare applications such as removing small amounts of tissue during eye surgery. 

Working at Bell Labs in 1970, Ashkin first showed that the pressure of lasers emitting tightly focused, stable beams of light could move small particles. The following year, he showed that an upwards pointing laser beam could provide enough of a push on a small particle to offset the force of gravity. But that levitation found only limited use because other forces such as Brownian motion in water can easily push such a small particle out of the laser beam’s path. In 1986, Ashkin and a Bell Labs team including Steven Chu developed optical tweezers. Their invention featured a short-focus lens that created a strong gradient in the laser beam capable of trapping particles from tens of nanometers to tens of micrometres, even in water.

That technique was soon used to demonstrate feats including laser cooling of atoms, for which Steven Chu shared the 1997 Nobel Prize in Physics. Ashkin then turned to biological systems, showing that optical tweezers could trap and manipulate viruses and living cells. The ability to delicately manipulate cells and even subcellular structures led to a wide range of applications in biology. Optical tweezers can now be used to detect single base-pair steps along strands of DNA and to unfold small RNA molecules. They also can study molecular motors, proteins that transport material inside living cells. This ability to probe single molecules “has opened up a new window through which we can view the molecular foundations of biology,” says the Nobel Committee.

The article was originally published in the IEEE Spectrum online version.

Monday, 1 October 2018

Ford Signs Up to Use NASA’s Quantum Computers

Trending Technologies   October 01, 2018

Ford Motor Company has quietly signed a US $100,000 contract with NASA’s Quantum Artificial Intelligence Laboratory (QuAIL) to use the space agency’s quantum computer in its autonomous car research, according to a Space Act Agreement obtained by IEEE Spectrum. The contract, which was signed in July by Ford’s chief technology officer, Ken Washington, will kick off a year-long effort to use QuAIL’s D-Wave 2000Q quantum annealer to address optimization problems of interest to the motor company. Quantum annealers are aimed at solving a range of optimization and machine-learning problems, in theory very much faster than traditional digital computers.
Quantum computers encode information in qubits, enabling massively parallel computation relying on purely quantum effects. Quantum annealing uses quantum tunnelling and interference to deliver the most efficient solution—the global minimum—to a problem. Joydip Ghosh, Ford’s technical specialist for quantum computing research, told Spectrum that the company would initially be working on a generalization of the classic travelling salesman problem—how to plot the most efficient route around a territory consisting of multiple cities. “Route management for fleet vehicles is a problem that we face in a real-world scenario,” he says, referring to Ford’s Chariot micro transit service. “If you try to solve this problem with a computer that we have today, there are so many options that you can easily run out of time.

We think that quantum computing could be an alternative computing platform.”“One of the things we’re hearing from our customers as we’re deploying some early fleets in cities [is that] they’re not being deployed optimally,” adds Washington. “That’s a real problem we need to have an answer to. Ultimately, we’ll bring autonomous vehicles and ride services to those cities in a smart way that actually makes the experience in the cities better.” Photo: NASANASA's D-Wave Two quantum computer in the NASA Advanced Supercomputing facility at NASA’s Ames Research Center. The agreement calls for the company to provide NASA scientists with two or three optimization cases to map into Quadratic Unconstrained Binary Optimization (QUBO), the form of input accepted by its $15 million D-Wave annealers. NASA will then provide feedback, train a Ford researcher in the use of its computer, and provide regular access to it. Ford is not the first auto company to consider quantum computing. In 2017, Volkswagen used a quantum annealer to optimize routes for 10,000 taxis in notoriously traffic-clogged Beijing.

The researchers concluded that quantum annealing would work for time-critical tasks like traffic optimization. (Quantum annealers deliver results in a matter of milliseconds).Principal scientist Florian Neukart says that Volkswagen is now using quantum computing to improve reinforcement learning techniques for software agents to learn about interacting with their environment, for example in automated parking. “The goal is to show that we can augment artificial intelligence techniques with quantum computers,” he tells Spectrum. “We came up with a formulation allowing us to evaluate multiple configurations of a neural network in one annealing cycle.”Volkswagen even believes that quantum computing could help simulate molecules to develop new batteries, which remain the biggest cost driver for today’s electric vehicles. “These are not new battery materials yet, but our intention is to show that quantum computers are useful for this field of applications,” he says. Ford is not quite as far along in its quantum journey, which began in 2016 with Washington’s Research and Advanced Engineering team. “Quantum computing was there on our radar screen, and we made a commitment to start getting smart about it, and the best way to get smart is to bring in some talent,” says Washington.

Ford hired Ghosh from the University of Wisconsin-Madison earlier this year, and signed its NASA contract in July.“We thought to partner with NASA was a way to quickly come [up] to speed with knowing how to frame a problem in the quantum space, that did not require us to make a substantial capital investment,” says Washington.

“For us, it’s not about having the hardware available, it’s about how to solve a problem.”Daniel Lidar is the director of Center for Quantum Information Science and Technology at the University of Southern California. “There’s no question that quantum annealers can solve travelling salesman problems,” he tells Spectrum. “That’s been known for quite a while now. The question is whether they can do so better than you can do on traditional technology. It’s a real race between continuously improving classical technology and likewise improving quantum technology. Companies are pretty savvy about the fact that you can’t expect, even within the next couple of years, to be able to extract a quantum advantage from these machines.”Although Ford will be using the annealer for autonomous vehicles research, its quantum computing effort is not part of Ford Autonomous Vehicles LLC (FAV), a new business that Ford formed in July to encompass most of its self-driving research, engineering, and operations, including its ownership stake in Argo.AI.

The company intends to invest $4 billion into FAV over the next five years.“Quantum is too far out to roll into that business yet,” says Washington. “For us, quantum computing is one of many things we’re doing to imagine and prepare for what might be around the corner so that we can disrupt ourselves as opposed having others disrupt us.”Washington would not say whether Ford would continue the NASA contract beyond its one-year term, but says that the company is now in quantum computing “for the long haul.”



The content was originally published in the IEEE spectrum online version.

Author: Mark Harris


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